it has a big loop because it resembles INFINITY!!! also because i want it to constantly check for static meshes (if i dont put a delay my computer freezes lol)
anyways isnt that the blueprint from the video tutorial dude in which you press a button and the tree falls?
what i want is to make the trees destructible when the character gets near and if they were not destroyed turn back to static when the character gets far
thats why you see sphere collision area it has a radius of 4000 and it follows my character and what it is supposed to do is turn every static tree it touches to destructible but for some reason as soon as it touches one tree it detects the whole foliage as one so it starts transforming all of them