Is there any workflow in blueprints to swap player controller for pawn ? I found this node in GameMode, I can get it as event, but dont know how to actually trigger it.
Here is what I need to do. Two players (two gamepads) and one Pawn. Only one player is controlling Pawn at the time. Players are able to give up possession and pass it to another player.
Just like in Donkey Kong Country - if u know what I mean Donkey Kong Country Video Walkthrough - YouTube
Any tips on that ?