Newbie here. Any solid workflows on destructible mesh only when triggered? My research says I need to swap the solid mesh with the destructible one, but I cant find any good resources explaining how to do this. My goal is to make walls break when specific triggers are entered. I have the destructible working using Apex.
Like the Witcher 3 walls when using Aard is pretty much exactly what I want to make. Any help very much appreciated!