Swap mesh with destructible mesh/


Newbie here. Any solid workflows on destructible mesh only when triggered? My research says I need to swap the solid mesh with the destructible one, but I cant find any good resources explaining how to do this. My goal is to make walls break when specific triggers are entered. I have the destructible working using Apex.
Like the Witcher 3 walls when using Aard is pretty much exactly what I want to make. Any help very much appreciated!

Hi man,
you just have to spawn a Destructible Mesh Actor in the same transform, or already drop it in the level in the tight position, leave his “enable physics” off until you need to break it.
Both cases you have to hide or destroy the static mesh actor thet is not destructable.

Thanks so much @Est_engine