Swap Default 3rd Person Skeletal Mesh for Paragon Asset?

Just tried with Gadget. Works if you use a default third person project. I switched the mesh in the ThirdPersonCharacter blueprint and the mannequin in the map switched to the Gadget mesh. I found lots of anims in the anim folder of Gadget but no anim BP. So for testing purpose I switched the Rig of the Gadget mesh to humanod rig (same as the mannequin) and retargetted the mannequin jump and run anims to Gadgets mesh. I choosed it in the ThirdPersonCharacter blueprint as well. However … this is really just for testing. The anims of Gadget are more advanced than the third person mannequin ones. So usually you have to create an Anim BP for Gadget with all the anims from the Paragon asset.

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