I’ve got the First Person camera to work. The point of views and controls swap just fine, but i have to hold the mouse button to look around. How do i look around without holding down the mouse?
BTW I followed this tutorial for the most part except i edited the input buttons myself:
EDIT: I’m using the top down template. I want to do this to keep the top-down skeleton and character etc.
If it’s only working when the mouse is held down; You’ll have assigned it to “Input left mouse button” and not “Left mouse X” and “Left Mouse Y”.
To save time not writing a wall of text for some simple information:
- Create new project (Don’t worry,
This is just to learn)
- Use Third Person Template
- Go into Edit > Project Settings
- Go into Input, Axis Mappings
- Copy the Turn and Look into your
project by hand
- Then use these Input actions to save
doing it when the mouse is held down
Hope this helps!
P.S Alternatively, You can do this on a tick if you’re feeling rebellious and don’t care about performance. Don’t do that.
Thanks, I figured it out. I had to move the character control blueprint graphs from the TopDownController into the actual character blueprint.