I’m just wondering if streaming VDBs from the DDC has been fixed?
When you stream dense vdbs UE can’t keep up with the animation which results in voxel spazing, dropping the voxel count which results in a pulsing/switching between a low voxel proxy and the original.
I’m still noticing this is the full release of 5.3 and can’t find a way of forcing it to cache the whole animation VS streaming. Or any commands under r.Heterogeneous.x? I’m not worried about making it performant since I’m rendering a shot.
Any ideas?
Thanks!