Ok, so established that Unreal is using XCode’s svn, I have tried to run command line with that svn…
That report an error!
/Applications/Xcode.app/Contents/Developer/usr/bin/svn svn status --verbose --show-updates --non-interactive --xml --trust-server-cert -- --username <user> --password <password>
dyld: lazy symbol binding failed: Symbol not found: _svn_ver__check_list2
Referenced from: /Applications/Xcode.app/Contents/Developer/usr/bin/svn
Expected in: /usr/local/lib/libsvn_subr-1.0.dylib
dyld: Symbol not found: _svn_ver__check_list2
Referenced from: /Applications/Xcode.app/Contents/Developer/usr/bin/svn
Expected in: /usr/local/lib/libsvn_subr-1.0.dylib
Trace/BPT trap: 5
EDIT:
I got rid of this error. reason was that Xcode’s svn (also one used by Unreal) was still looking for dynamic libraries in /usr/local/lib (no idea why), but those libraries where for a different version on svn.
I compiled subversion 1.9.2 and installed in both directories and now everything works from command line.
Unfortunately Unreal still hanging.
Any more ideas?