SVN on OSX 10.10 hangs forever, works manually from cli

Hi Andrew,

I tried command line code and it printed output correctly without hanging.

I have also tried to change content of SourceControlSettings.ini but without luck.
First of all I’m not sure if I’m editing correct ini file. Is one located in /Intermediate/Config/CoalescedSourceConfigs/ ?

Even so, I have also tried to change all binaries in /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/svn/Mac/bin/ with svn 1.9.2.
Again, nothing changed. Same thing with system svn.
Then I noticed that I had another error message, before hang… “client too old to work with this working copy”… all svn I tried where 1.8.8 or 1.8.10 so error didn’t make any sense. Even svn shipped with unreal is 1.8.8, if I’m not wrong.
And then I remembered that my Xcode has svn 1.7. I tried to change that with svn 1.9.2 and “too old” error was gone. That means that Unreal is using XCode’s svn binaries, not its own nor system’s ones.

In any case hang is still there.

EDIT:
As a proof that Unreal is using XCode’s svn, I’ve tried to rename my Xcode.app to XcodeBackup.app, and now Unreal complains that it can’t find svn, no matter what I wrote on SourceControlSettings.ini

these are errors logged:

Info Source control is disabled
Warning xcrun: error: active developer path ("/Applications/XCode.app/Contents//Developer/") does not exist, use `xcode-select --switch path/to/Xcode.app` to specify  Xcode that you wish to use for command line developer tools (or see `man xcode-select`)
Warning Failed to connect to repository http://daniele.niero@calico-games.com/scm/svn/Fed
Error xcrun: error: active developer path ("/Applications/XCode.app/Contents//Developer/") does not exist, use `xcode-select --switch path/to/Xcode.app` to specify  Xcode that you wish to use for command line developer tools (or see `man xcode-select`)