A game camera that is suitable for RTS games, simulators, tactical shooters, and classic RPGs that require a TopDown camera.
The camera has a C++ core and is optimized. Uses interpolation for smooth movement. The camera is controlled by a subsystem, the settings are all in the DataAsset. The camera is created on PlayerStart and takes over its Transform.
A demo level is provided. To use it, read the documentation included in the package.