Survival RPG Engine

Update V5.9.1 - Environmental Temperature System

:thermometer: What’s New:

  • Zones with High & Low Temperatures

  • Clothing with Temperature Values
    Dress smart! Equip sweater to avoid freezing and light shirts to beat the heat! :dress::coat:

  • Dynamic Water & Energy Drain
    In hot areas, thirst and stamina deplete faster! Stay hydrated and rest. :droplet::high_voltage:

  • Drink from Any Water Source
    Drink directly from rivers, lakes, and puddles! No more relying solely on bottled water! :potable_water:

  • Risk of Poisoning
    Water from untrusted sources can be contaminated! Drinking it causes poisoning :microbe: and damages health.

  • Treatment with Antitoxins
    If poisoned, use activated charcoal tablets or other antitoxins urgently! :pill:

:bullseye: Ultra Dynamic Sky Integration

Coming Soon!

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:waving_hand: Hello everyone!

:memo: Devlog Format Update:
Slightly changed the format – now with more developer commentary! I think this will be much more informative for you :blush:

:hammer_and_wrench: What’s coming next:

  • Improving screenshot mechanics for the minimap and game map (already started working on it today :wink:)
  • Removing the requirement to start building the game map from coordinates 0,0 (as you asked! :white_check_mark:)

:folded_hands: Thanks for your feedback and support!
Keep your ideas and requests coming – you’re helping shape this project! :rocket:

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New video tutorial :slight_smile:

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:tada: RPG Engine V5.10.1: Completely Revamped Map & Minimap System!

:rocket: Key Improvements:

  • Setting up the map and minimap is now 3 times faster and much more convenient!
  • Over 50% of manual work has been eliminated thanks to a brand-new EditorScript!

:sparkles: What this means for you:

  • Less time configuring, more time creating!
  • Smoother and more intuitive workflow!

:hammer_and_wrench: Stay tuned for more updates – as always, your feedback drives these improvements! :raising_hands:

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Phew, 4 days and the new tutorial is recorded! Just need to edit it and that’s it :slight_smile:
The tutorial on how to add new firearms will be released tomorrow!

Dear community, I’m finally happy to announce that I’ve finished and published a tutorial on how to add new firearms to the RPG Engine project! This is a very long video where I describe the process in maximum detail. Thank you for staying with our team! :slight_smile:

RPG Engine V5.11.1
:globe_showing_americas: Localization settings added. Now you can change the language! :globe_showing_americas:

RPG Engine + Ultra Dynamic Sky

Character Assistant 3.0 is almost done!

RPG Engine V5.11.1

  • Character Assistant 3.0: Streamlined Metahuman Skin Setup

:tada: Important Announcement: Project Renaming!

After several days of discussion with our active community members :handshake:, we’ve decided to rename the project:

From: RPG Engine
To: Survival RPG Engine :shield::herb:

Why the change?
The project simply contains too many survival genre mechanics to ignore them! This new name better reflects the core experience.

Thank you to everyone who participated in the discussion! :folded_hands:

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Next update - full support for Metahuman Creator.
ETA - ~tomorrow

(Note: You will now be able to add new skins/characters from Metahuman Creator directly into the project.)

:arrows_counterclockwise: Update 5.12.1 is Available!

:white_check_mark: What’s New:

  • Metahuman Creator Plugin support is now fully optimized and works as intended!
  • Previous update was configured for an older Metahuman version – now everything is done the right way!

:muscle: Metahuman Creator Plugin is an incredibly powerful tool, and now you can use it to its full potential within the project!

:dart: Update now and enjoy the seamless integration!

:clapper: New Tutorial Available!