Survival Inventory

@Defuse Studios](Example Power of 2 textures Content for import - Content Creation - Unreal Engine Forums)

Any News on everything?

Jake.

@jakehowe2004

made some changes the how you can edit some of the grids which makes it easier to add door grids and added window grids and foundation stairs grids. Still need to do the new ui but I’m right in the middle of moving at the moment so a lot of moving and cleaning things at the moment

Hmm I have a question has anyone implemented a weapon system yet ? just wondering.

@Defuse Studios](Example Power of 2 textures Content for import - Content Creation - Unreal Engine Forums)

Any news this week bud?

Jake.

@jakehowe2004

I have just finished the new ui and its looking really nice just some organisation of the blueprints and I should be ready.

Great news.Let’s hope that we’ll be able to download that update soon…

@Defuse Studios](Example Power of 2 textures Content for import - Content Creation - Unreal Engine Forums)

Another Week gone by, so checking in with ya bud, and seeing how things are going… any news / updates?

@jakehowe2004

Hey man,

Still working on a few things like adding in an plot pole system so players can have their own building area along with anyone else verified on that plot pole. I have also added an upgrade, repair and demolish system and UI. Today just finishing off the repair system.

I still need to sort out how the new resources will work, and some general tidying needs to be done.

Hi mate,
that sounds great. Any ETA possible ?
Thank you in advance.

Greetings, I wanted to ask. :slight_smile:
Is it planned to add a money system and a system of trade between players or just trade?
Thank you! :slight_smile:

Back from sabbatical! new update sounds great, take your time.

Hi,

1- i have issue after following your implementation tutorial for Inventory + building system (amazing products by the way).
In the first video (12:23) , you are saying to ignore the error because it doesnt affect the project (seem true) but for the sake of debugging anything later, i prefer to get it fixed.
As you guess, i still having the EXACT same issue after completing the first tutorial. ive tried the entire tutorial another time (maybe i missed something), but still get the exact same thing.

2- After getting this fixed im gonna try to fix the rotation of the Preview building mesh. When moving the character, the building preview is following the TPCharacter orientation (ive seen a comment on youtube saying to add rotation to the character im using, but im using YOUR TP character included in the project) Note: you can see this issue in your tutorial video.

3- Does your building update will change something important that worth waiting and do the implementation again with both product updated ?
Or the update is mostly visual and mostly for the user of the building system ONLY ?

If it matters:
im on Win 10
UE 4.17
Last version of both product (i have notification system in the survival inventory)

P.S.
I think another video will be good because your video is showing coding that has been removed and i know it may take more time and youre not doing a UE4 101 video tutorial, but putting text over the video to explain what youre doing will avoid so many play-pause-rewind-play-pause frenzy (and i dont like copy/paste without knowing why because youre learning nothing) Geek principle i guess lol)

Having your comment on the video as youre doing it may avoid lot of question on the forum here.

A small thanks to the customer of this product. Im proud of the gaming and the dev community on the web, always willing to help siblings lol

You all bring as much support as the creator itself… At my opinion its the best thank you you can give to the creator.

@Defuse Studios](Example Power of 2 textures Content for import - Content Creation - Unreal Engine Forums)
Hi Bud, me again with my weekly check in…lol
Hows it going?

HI… @hexadecimalentertai
Honestly I would wait for the updates, as allot of changes and additions are coming that the videos will not help.

Hey there,

  1. So for the first question its a weird bug for the visibility enum the engine uses i dont seam to get it on 4.17, but if you are getting it try remaking the variable that should fix it.

  2. I cant remember off the top of my head how to change it so it doesn’t use your characters rotation but i will take a look tomorrow and get back to you on that.

  3. If you haven’t already integrated the 2 packs and its not a time sensative matter then i would wait for the update I’m hoping to have it sent to Epic within 2 -3 weeks now i have sorted moving I can get back to working on it.

I will be remaking all of the videos involving the player building system as the front end and all of the code will look alot different now.

Hey man

Sorry I didn’t get back to you, I’m all set up now so I am hoping to have everything done in the next 2 -3 weeks along with the new integration video and the update to survival inventory.

And big thanks to everyone for being patient with me Its been a hectic couple of months but everything should start moving along much quicker now.

1- What do you mean by remaking variable? ive read people saying that to fix different kind of issue but what does it mean?
You delete the variable and create the exact same one? That will unpin lot of node right? Do you have a way to procede to avoid creating more issue?

2- Thanks

3- If i understand well, you have an update for the building system but not the survival inventory?
Ill probably wait and learn how to implement new stuff to the survival inventory (cloth, etc etc).
Is there something we should not try to learn/play with because you gonna change it regarding the survival inventory?

Thanks for the hint lol

You seem to have way too much fun with your wife and your project lol
Are we gonna see it on the market or its just an hobby?

So if you right click the variable and find references it will show you all the places that it is used, it shouldn’t be to many places. Then delete and recreate the variable and put it in all the places the
old one was that should fix the issue.

To change the mesh rotation just open up the BP_Buildmaster navigate to the foundation event graph and you should see the New Foundation Mesh Location event, if you copy the image below it will change the rotation system for you.

I am going to be releasing an update for survival inventory as well with some changes to the hands slots, making the socket rather then skeletal meshes and changing the underlying code for that. There may be some other changes as well but Im not sure yet.