Survival Inventory

and do you have the savesystem BP in your map?

Wow i must have missed that somewhere, your a life saver!
Thank you, as it was the BP that was not in the Map.

Something new we learn each day I say. :slight_smile:
TY!

[USER=“15702”]Defuse Studios[/USER] having trouble trying to play custom death animations with a custom skeleton any tips?

Hey,

if you have everything setup with your custom skeleton it would be as simple as going in to the animation bp and changing the montage played on the play montage.

Hope you had a good New Years!

[USER=“15702”]Defuse Studios[/USER] thanks a lot i just sat around jammin on ue4 having drunk epiphanies lol hope you at least got out of the house.

[USER=“15702”]Defuse Studios[/USER] The only play montage i can find is for equip animation. and that is already set

play animation is set to random one of 3 of my animations but im getting straight up t pose until death

whoah is survival cleaned up or something removed 235 new version is 100

Then your death animation is not matching the skeleton that your character is using, it must be the exact same asset in the engine not even a duplicate or it wont work.

[USER=“15702”]Defuse Studios[/USER] so the death animations have to be imported embeded in the originally imported custom skeleton? not imported animation as original Skeleton? is that only for death and equip because all other anims and blendspaces work imported after as an animation of skeleton.

No death animation are the same as other animations if your animation is not playing after you have set it then something is not set up correctly with the animation, most likely that it is using a different skeletal asset to your character.

im not sure i know what you mean i only have one skeleton which all anims are imported through. i can set it up to play deaths and equips on button press its like i respawn before i can play animation idk i can play my equip montage through button press but if i use the flashlight i get t-pose

i cant even print string after death animation custom event even in a new survival inventory project

its a mess and rewritten but it works like a charm this way. for some reason any animation played in the animation blueprint graph wont work maybe its a timing issue or a bug with the engine just speculation idk but i got it working anyhow and this way it still calls everything in the animation blueprint

how can we set up the other grid previews besides window and door? when adding build parts?

Also any pointers on getting upgrade build part from another data table? im going to need multiple data tables to chose from to upgrade from one table is not enough room. i can use the drop down but if it is not BuildPartData data table it wont work for me

If you take a look at the “BP_MasterBuildPart” in there are functions to create the door/window grids from the preview boxes in the viewport of your build part. if you recreate or add on to those function to spawn your own grid actor its quite simple. You will also need to make a new grid actor that is a child of the master grid, and spawn that on the master build part in the function you made, and add your new grid type to the “E_BuildTypes”.

Then go to the BP_BuildMaster then the “Hit Actor Check” macro then add a == from the get class in the place shown on the image below and plug it in to the lighting pin that should be on the select and set the == class to the class of your new grid type.

Once that is done go to “Player Building Component” and set the class of your new grid type on the select in the “Get Ignore Actors” function to the class of the grid actor your created.

The upgrades just use a actor class type so all you would need to do is create some way to select which class you wanted from your new data table.

thanks a bunch [USER=“15702”]Defuse Studios[/USER]

now im basically trying to make another foundation type: UnsupportedFoundation that does NOT have any pillar, wall, or ceiling grids basically no supports but can add more UnsuppotredFoundations grids at the same points as Foundation grids. but when it looks like everything is set up. i cannot place it, preview place it i just want to Create a build type the same as foundation except no walls pillars or ceilings ive basically copied most of the functions that include foundation and edited them to use UnsupportedFoundation where foundation is used a tutorial for new build types would be awesome