alright my version before i fixed the wood cost stone cost mouse over error doesnt have this error i will keep snooping and looking at the difference
any tip on why only my first hotbar lights up for use on any hotbar button
Fixed this with 3 is valid checks 1 in get button text one in set interact text and one in interact text visibility
Thanks for letting me know, I will get those in to the main version, as for the hot bar issue I haven’t seen that before. Have you made any changes in the macro in the inventory HUD that assigned all the index’s, Im not at my PC and cant remember the name off the top of my head but it may be something wrong there.
wi
alright it must be something with the blueprints held item, flashlight works and highlights the right one will dig where you said let ya know if i find it i just woke up
and i had made no changes in inventory hud but it is only when using the blueprint on any other hotbar lights up only the first bar
i figured it out i forgot to connect used item to client select slot
Cool glad you got it fixed.
pokin around found this is that supposed to be connected?
No, just has not been deleted
and whats the difference between craftingrecipies and craftingrecipiesdata
Hi,
Im trying to link inventory with my weapon ammo ( I set the holdable item to parent ) but i just did not get information when Ammo is in my inventory
I have tried this now
https://imgur.com/a/1Ht2c
Maybe a little help or tutorial ,please
That would be so helpful.
After doing that you will need use the remove item function to remove 1 ammo. All you are doing in that function is setting a variable to 1 less then the item count.
are interactables only tracing a hit from first person mode? any way to change this to trace from whichever camera mode is in use? or use only the tp camera? trying to redo my old camera setup, i keep one camera for both, zoom to a certain point and camera transform to first person mode that way i keep the trace.
Not sure whats going on but one thing that i have noticed is that only when im playing on a server when my character dies and respawns the hud is not showing. When i am not online it works but when i click run dedicated server or when i am running a dedicated server i am having the issue.
If you have changed cameras in the character you will also need to change where the trace is from in the Trace Interaction function. As for the HUD problem I cant reproduce have you changed anything in the respawn part of the Inventory Component.
@skeeta92 have you added these? 3 is valid checks 1 in get button text one in set interact text and one in interact text visibility
hadnt touched it yet just noticed i had to use first person view to trace hit a small decoration for upgrade or look slightly to the right in third person view
Can you show me exactly where this needs to be done?
Just wanted to let you know I found the warning below when compiling MasterInventoryComponent, I haven’t changed anything, i get it from a fresh create package with UE 4.18. Any ideas how to fix this warning?
Three times:
‘Player Inventory Component’ does not inherit from ‘Master Inventory Component’ ( Cast To PlayerInventoryComponent would always fail).
Edit: the warning is from the self variable to Cast To PlayerInventoryComponent