I have a weird one now … I removed local content and then went to create new project … but nothing happens. Has anyone else experienced this?
Edit: Never mind … restarting the Epic Games Launcher solved the problem for me.
I have a weird one now … I removed local content and then went to create new project … but nothing happens. Has anyone else experienced this?
Edit: Never mind … restarting the Epic Games Launcher solved the problem for me.
In the latest version of Survival Inventory I noticed that any item with Left/right Hand as equipment slot doesn’t get placed in the equipment slot. They just disappear. Both the included example 9mm Pistol and any new item I make. Is this a bug?
Thanks!
Thanks for letting me know, that is a bug I will take a look at this.
Great, thank you!
I’ll keep an eye out for a new version.
**Survival Inventory Hotfix
Patch notes: **Survival Inventory – Patch Notes – Defuse Studios
New Tutorial Videos
Survival Inventory (Item Spawns and Storage) - YouTube](Survival Inventory – Patch Notes – Defuse Studios)
Hi,
Is there any solution to equip WeaponActor ? ( I have a MainWeapon_BP ,as actor) and it has children Pistol,RIfle .etc…
So I will be able to use weapon when equip
Thank you for any tips, idea
CHeers !
Great, thanks!
What would be the best way of going about adding equipment slots that are holdables? I’m building my inventory so that you equip weapons and other holdable items rather than having a quick bar. I want to ensure that you can only equip a limited number of weapons but still able to have other holdables such as a flash light for example.
Hey,
If you watch this video i explain that you will need to re parent your main weapon actor to the included holdable actor blueprint.
The best way would be to make a new equipment slot like primary, secondary etc, and a new item type like weapon for example. Create the new slots which i have a video for I will link below, then modify the Use Item function to spawn the holdable items like it already does for items on the quick bar.
Great! I’ll try that, thanks!
hey just started fresh with the new integration video but i cant seem to figure out how to use both save systems at once
figured it out the save name default value has to differ from the other systems save name default value
and i cannot find a working link to the player build system forum
alright after integration i need to hold the E key to use my cursor with containers. if i release the E key the container and the inventory still show, but cannot use cursor. i can then either tab out of the inventory, or left mouse click, tap E key, then tap tab to use the container and inventory normally.
do i have something wrong?
or is there a way to close inventory upon release of E key without flip flopping the toggle inventory?
or a way to keep the cursor on without holding the E Key?
many thanks
If you go to the BuildingHUD widget, open the Remove Radial Menu macro and make it look like this
[Screenshot - c85f522ea1e6fe02fc5c5acc8120fbfe - Gyazo
Player Build System - Marketplace - Unreal Engine Forums](Screenshot - c85f522ea1e6fe02fc5c5acc8120fbfe - Gyazo)
You are quick and brilliant, I appreciate it.
how can i save and load manually ? its like i cant speak to the save systems with a widget blueprint’s on clicked event, if anyone’s got the time
i finally got it with a simple get actors of class
so my saves and loads are fine. but when i trigger the delete saves and the debug comes up saying deleting i still load into the deleted level
Hey there,
I made a mistake in the delete “Delete Save” macro just replace the current code with this
https://gyazo.com/2fd8f25323b62568a63dbf9d2e6647da.png
thanks a lot that fixed the building save system data, but i am still having the same trouble with the inventory save system data. been fidgeting around with a few clone projects all day to no avail. is there something wrong in my delete player save function? or should that be fine? thanks again i appreciate the feedback
okay so you do the same for the other system then too and it works thanks again.