Survival Inventory

No… lol - Changing “None” to the Blueprint class of the (Item BP) you want it to be. - Not remove it and make it None.

Right click the “StorageCreate” as the name is stated, and create a Child Blueprint Class. should be pop up showing options.
This creates a child of it.


What I would do is Clone the StorageCreate, then rename it.
Add in your own Static Meshes that you want to Animate then using the Rotate or Location as shown below.

To animate it…Mine is Highlighted:

You need to Make a Sequence off of the Play Animation: (Don’t forget to hookup the original that was there to - Then 0)
yours goes on - Then 1.
Then “Cast To” - your Storage / Item you want to use.
Then create new - Open Animation / Close Animation.
Just Copy over Get Owner, and Branch.
Connect them as seen from the original above mine. (Highlighted)

This allows you to use your item / storage as a animated item in game.
Like a Dresser Drawer, that opens and closes.

Now depending on what your wanting to do to Move it,depends on if it Rotates or Moves by location.
as I show in the pic. Are the options you need to make it move.

Hope this helps, Plus these can be rotated if you add them to the Building Blueprint where it States NONE, change it there.