I have almost finished creating some element of environments in order to better present my packs.
10 out of 10 execution, and the crowd goes wild!
Your video was a brilliant way to showcase how effortless and seamless your building system truly is! Seeing how quickly and easily you can make pretty much any dwelling you desire is genuinely impressive.
Hey there @plopyy !
I’m a little late I feel, but seeing the progress all at once is so fascinating. From your initial beginnings all the way up to where you currently are with your modular building. It’s been a lovely experience getting to watch and see.
Out of curiosity, do you intend to make some aspects customizable in game? Like colored roofs or items along that nature?
I am thinking of integrating a system for painting constructions with dyes to give more freedom to builders.
And add other tier of constructions, another decorations meshes, like chairs, furniture, chandeliers, torches etc …
Hey @plopyy !
That would be awesome. Would this count towards the wood or would there just be alternative wood types?
Decorations are not in tier, but it doesn’t matter whether it’s a tier or not, the system allows you to make variants.
For the moment I am thinking in particular of making a brick tier like a Victorian style .
This Victorian-style wall came out great for your first draft! Keep going; I know it’ll only get better.
Hello !
The Victorian tier is set aside for the moment, time to work on a big update for the construction system, in particular to add multi (replication session & dedicated).
A painting system to recolor structures
A radial menu for interactions
I also modify the destruction mode to have a niagara effect which replaces chaos destruction for more fluidity and optimization
Super cool!