surface type always returns "Default" on hit

First of all thanks a lot for all the replays. I am not using line trace, but simply shooting an actor which is the bullet and looking for collisions. I will show you some photos:

This is the event graph for the bullets (sorry it is a little messy right now).

These are the mats for the actor being hit:

image

Here is where i put the phys mat in the material:

And here is the phys mat defined in project settings:

I also tried what you suggested earlier with the collision, and like I said the bullet definitely collides with the mesh itself, not just the capsule.

Any further help will be greatly appreciated!