Hi guys. So I am making a game and i want bullets fired will emit different debris depending on the type of surface hit.
I created a physical mat and defined it in the settings. But when bullets hit enemy characters, it just returns “Default” even though i defined the physical mat as “Human”. Any help will be appreciated.
That’s not it unfortunately. I did what you said, and even added “on component hit (mesh)” and “on component hit (capsule)” for the character so that it will print whenever those components are hit. And indeed after changing collision only the mesh is being hit, yet the physical surface type returned is still “Default”.
Any other ideas will really help me since I am stuck on this for forever.
First of all thanks a lot for all the replays. I am not using line trace, but simply shooting an actor which is the bullet and looking for collisions. I will show you some photos: