I have imported a large building static mesh from blender with default import settings to generate collision and am not using a custom collision mesh. Surface snapping will not detect the geometry of this mesh and instead places content through the mesh onto far-away background geometry. All other meshes imported into engine with the same settings are working with surface snapping as expected.
Collision with the problem mesh is working correctly “in game” with the mannequin using the default 3rd person blueprint, only dragging and dropping objects from the content browser is broken. I have tried updating “simple collision to complex” and enabling “double sided” because some geo is not manifold, but have no success in locating the source of the problem so far. Screenshots of my collision settings attached below.
Any input is greatly appreciated, thank you!