Surface material texture

Hello. maybe lame question, but how can i make grid go to one direction and size so it can look like on left side after merging objects?
Thanks.

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It’s not lame at all.

This is a UV mapping problem.

There are a few standard ways to fix it

. Move the mesh to something like Blender, fix, and bring back.

. Fix the UVs in the editor. I haven’t actually used the UV editor in the engine, not sure how easy that is.

. Use a world aligned material, which just ignores UVs

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Thank u very much. I was trying to find salution for some time, but this helped.

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