Is there currently a method for eroding a surface in UE4 during runtime? I am working on a dirt racing game and I’m looking into the possibility of creating a dirt surface that is geometrically dynamic. Kind of how a vehicle creates ruts while driving through the mud.
The only tutorials I’ve seen that are remotely close are tutorials on destructible meshes, which I suppose could work, but I would be working on a way smaller scale, with way more smaller pieces.
Any advice would be appreciated!