Surface Cache and mirror reflection

Thanks for your reply

I’ve found a workaround for planer reflections …

use screen space reflections in your post-process … do a planar reflection capture and align it to the surface … in the setting of the planar reflection check use raytrace if enabled.

Keep in mind that u’ll have to work with ssr for the rest of the materials … at least that what i did till now.


SSR with PlanarReflection and use raytrace if enabled.


Lumen reflection

i hope it works for you.