Suppose an asset is created in Maya Student, then exported to blender. Loophole? (read)

If you made an asset with Maya student version then imported it to blender, then re exported it through blender, wouldn’t that be a loophole of Maya Autodesk student version policies?

(Because technically it was “created” in “Blender”, thus its free for any use?)

This is simply a curious matter of mine. What are your thoughts?

That’s a nice thought there frank, did you write all that out yourself?

Its still relevant dude (2nd half of Page-2 especially)… I sure wouldn’t go there without asking:
What data are Maya and Flexnet Licensing phoning-home? Maybe Wireshark can offer clues…

Breaks Autodesk’s terms of use.

Why don’t you just model it in blender?