We are in the same boat. I am able to localize text easily but asset localization does not work for me. The Export Script feature works fine but importing an edited script (GameDialogue.csv) that contains data for Audio File Names, DialogueAssets, etc., returns a format error. I’m sure I’m not doing things correctly. However, It would be great if someone from Epic can put together a video, showing off the localize asset process. This would answer a million questions for many people since this is a lowly documented feature.
Thanks,
mg