Supported Target Platforms for asset packs.

So far I’ve been selecting Windows 32-bit and Windows 64-bits for my asset packs on the marketplace, since that’s the operating system I’m working with.

But I’ve been wondering, should I just be selecting everything as supported platforms? Because theoretically, if it’s just meshes, textures and materials in an asset pack, it should be working anywhere, right?

If it’s just meshes and materials, you should be fine. Also blueprints should be ok.

Plugins would not work, for example.

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Ok, thank you!