@VoxelOne Thank you for sharing this with me, it’s an interesting case indeed, I appreciate user feedback!
I’m not an expert on Enhanced Input, but can I ask why you’re using two different input actions? You can use the same input action on gamepad and virtual joystick.
Have you thought about adding just one Mapping Context?
As far as solutions are concerned, you can disable inputs on the touch interface via the Disable Input function (on subsystem). TID is already able to detect the use of a gamepad, so I’ll see if I can add an option to disable inputs automatically for use cases like yours.
I’m going to do some tests…