Support thread - shooter bp project

Look in the B_DemoCharacter blueprint, there is a macro called EquipWeapon. It’s called every time the variable CurrentWeapon changes (OnRep_CurrentWeapon is the function that calls it) and inside of it you will see the code that attaches the weapon mesh to the character’s socket and the code that tells the AnimBP which anims it should use inside the state machine.

You mean ‘purchase’ instead of ‘sell’, right?