Hi @Aerith17, the gun rotated 90 deg should be a matter of just opening the character’s skeleton in the skeleton editor and rotating the socket in the hand_r bone to the desired position (in the included mannequin, this socket is called “Gun”). To make it easier to see it, also click on this socket, choose “Add Preview Asset” and the choose your own gun.
Regarding the attachment sockets not working, they have to follow the naming rules stated in the video correctly. There are 2 types of attachment sockets: Base, which must be present on the gun or part that will receive an attachment; and Mount, which must be present on the part that is the attachment itself.
There are 3 types of Base sockets: Point (for stuff like silencers, magazines. etc. that attach to a point) and RailStart and RailEnd (for stuff that you want to put on rails, usually optic sights, etc.). RailStart and RailEnd work in pairs, so if you place a RailStart without the corresponding RailEnd, it won’t work. Each RailStart must have a RailEnd with the same name.
There are 2 types of Mount sockets: Point (to be mounted on a point) and RailStart (to be mounted on rails). For any attachment to work, the name of its Mount socket must match the name of the Base socket it’s being mounted on. For example:
To mount a magazine on a gun, the magazine must have a socket named, for example:
and the gun must have a socket to receive it, named:
You can replace “MyMag” with your desired name (as long as your desired name is the same on both the Mount and the Base sockets)
To mount an optic sight on a rail, the optic sight must have a socket named, for example:
and the gun must have two sockets to be able to receive it, named:
You can replace “MyRail” with your desired name (as long as your desired name is the same on the Mount and the Base sockets)
Please tell me if you got the issues fixed.