Thank you for starting this thread. I’m only a few steps behind you and would love to compare notes, but I’ve been truly stumped by “Is Guardian Active”, so I take it you succeeded?
If so, may i ask, are you not seeing this in your output log?:
I’ve been stuck on “Is Guardian Active” for over a week, and I assume that error is the issue (though Verify Entitlement works just fine), but having rebuilt the project to this point twice and downloaded the demo, I consistently get it thrown each time, in 4.24.3, 4.25, and 4.26.1
I just realized a moment age I hadn’t signed both legal agreements in setting up my Organization for my test account, though that hasn’t yet fixed anything. But I just would love to know what your setup is…
I’m
Windows 10
UE4.24.3
Quest 2 w/Oculus link, Oculus app running w/ Dev mode enabled
The only possibilities I can think of are a hardware issue, or something to do with the setup of my Organization, as I think I’ve ruled out everything else. I’m at the point where I may try the Unity path to see what the equivalent of “Is Guardian Active” is there, and see if I can isolate whether it is a UE or Oculus issue.