Support Stream – Blender Animation & UE4 – Jan. 13th, 2015

I’m really excited about this! We’re a Maya shop, technically speaking, but I use personally use Blender for prototyping assets and the like (the art team won’t let me create “real” assets anyway :slight_smile: ).

Honestly, I’ve had great luck going from Blender to UE4 ever since 2.72 with the new exporter with characters I rigged in Blender (either to the Rigify skeleton, or to the skeleton), but I still haven’t been able to come up with a good workflow for rigging assets to the Epic skeleton or creating animations for that skeleton.

If at all possible, please please please cover that process.