Support Stream – Blender Animation & UE4 – Jan. 13th, 2015

[=;205149]
Here is my question,
When exporting either a Skeletal mesh or animation from UE4 as FBX. How can we import this into blender, work with it and then reimport back into UE4.
With my testing, ( Blender 2.73 ) I have found that if you export an FBX from UE4, Open it in blender and export from blender ( Even without making changes ) when you reimport into UE4 there will be errors.

For example, The exported FBX From blender will cause a multiple root bone error for skeletal meshes.
With animations when you re import it will cause an error saying that the skeletal mesh is incorrect.
[/]

That sounds like a bug, can you post a bug report for this to the Answerhub?