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The stream is in just a few hours, but we’re taking questions before and during. If anyone here has any Blender to UE4 questions, ask away and I’ll give them to Kevin.
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Here is my question,
When exporting either a Skeletal mesh or animation from UE4 as FBX. How can we import this into blender, work with it and then reimport back into UE4.
With my testing, ( Blender 2.73 ) I have found that if you export an FBX from UE4, Open it in blender and export from blender ( Even without making changes ) when you reimport into UE4 there will be errors.
For example, The exported FBX From blender will cause a multiple root bone error for skeletal meshes.
With animations when you re import it will cause an error saying that the skeletal mesh is incorrect.