Support Stream – Blender Animation & UE4 – Jan. 13th, 2015

I’m looking forward to this twitch stream.
Blender is the one and only modelling tool for all of us hobby game designers and starters. :slight_smile:

Here are some of my questions for the stream:

  • What are standard settings which you can recommend in Blender for some great workflow and import/export?
  • Are there specific features which you can recommend in Blender and are there features which are not supported by UE4 and which should not be used?
  • Are there best practices in terms of polygon count / texture sizes and so on?
  • Are there further plans to support Blender with plugins / import & export tools or something similar?