Support Stream – Blender Animation & UE4 – Jan. 13th, 2015

I’m really looking forward to this one and have a few questions/requests if possible:

I’d like to see basic set up and best practices for exporting skeletal mesh.

Is there a way to get the 3rd person template character rig into blender for rigging a different character, that can then replace the one in the template and use the same animations.

I heard last year that Epic/Unreal donated to the blender foundation to further development of UE4 blender integration. Has any progress been made with that?

Thanks!