Agree totally. We need more audio enthusiasts to ball with. Everything else is flowing, but the audio department has been very quiet.
Can we ever expect support for other formats such as MP3? I consider myself a pretty good coder but I am far from being able to develop my own codec.
I’d love to see an example of how to set up a menu with UI sounds that do not overlap (starting and stopping sounds when new sounds play)
Stiil super-excited for this steam. New question…
Can you recommend a method within the UE4 engine, either as blueprint or c++ code, for setting up tempo synced audio events that can be triggered to a dedicated timing clock or musical measure map and remain in sync with each other?
Thank you
Is there any way of implementing a C64 SID player dll into ue4, or an old fashioned Amiga style mod player? or is it only geared towards sound effects and background music streaming.
Is there a plan to use 1080p one year ? because i will need go to the oculist every month to see this, i don’t see what are in the text boxes of the nodes.
https://dl.dropboxusercontent.com/u/28070491/UE/ScreenshotLive.png
Thanks for the feedback, Hevedy - are your viewing settings set to Source? It looks infinitely on my screen.
I’ll talk with the team again about the possibilities of going full 1080p. Stay tuned!
Follow-Up - I do lose a bit of fidelity when I’m in full screen. I’ve been watching in the regular view. Stand by
Yeah look in the corner the “Source”.
Stream was awesome. I am like, PROPER excited for the new Audio stuff you guys mentioned. I know it’s a long way off, but all the new support & features sounds amazing. Would love to use some of my pricey-as-hell audio plugins with the engine, can’t wait
Thank you Zak for putting together these Blueprint examples and for the informative presentation. Seeing how you do things was very helpful and opened my mind to what can be done in the current engine with creative thinking. As a musician first, I’m very inspired by what’s to come. Thank you for sharing your knowledge and time with us.
And thank you and Shelley, once again.
What was the audio source Zak mentioned near the start for the source of the audio used in the stream? Couldn’t quite catch what he said.
Really great stream, been wanting some more audio info, since it’s often overlooked
Although in the house was asleep (emphasis on the “was”) when the test tone section happened…oops.
Thanks for the stream. And thanks Zak for today’s content. Cleared up how to properly use audio classes and timelines. For the demo release I’d add in a few reroute nodes ( I didn’t see any in this build ) It will help with readability when the example is released.
Is there an example content to dl that was used here?
We’re working on that right now! Have to get it all approved and posted publicly.
Awesome thx!
Thanks ! I assume the features in the demo require 4.8, so this will probably come after 4.8 is released timeframe right?
Based on what I’m seeing in the scheduling, they’re aiming for 4.8 currently. In the worst case scenario, it may come in 4.9.
Oh noes!! I’ve been waiting 1 year for this.
haha
Where can I find the example content that were used in this Support Stream? Zak mentioned in this presentation that the blueprint examples would be would be available as templates. I’d be very interested in looking them over.