Support Stream – Audio Blueprint Controls - April 21st

How is your team approaching the music mixing for Fortnite? Do you use blueprints and the built in audio engine for the music cues and soundtrack?

(I later recognized that the following question missed the point of the stream. My apologies, kind of in a VR bubble here. Will leave it though, just in case.)

Regarding 3D positional audio for VR, are there plans for supporting that directly in UE4 release builds and via blueprints, either through integration with the Oculus Audio SDK or through a more universal VR implementation, and without the need for a middleware program such as FMOD or WWISE to host plugins?