Yes audio stuff!
Questions
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Any plans for Music controllers with features like tracks, layers, fadeIn/Out curves, eventable triggers…ect…
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Whats the best way to implement basic audio mixing. For example, you have the Music Channel, Soundscapes Channel, FX Channel, Voice Channel…ect… I want to config custom ducking options like when the Voice is playing dialog and i will duck out the Music, FX channels… as example.
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Whats the general roadmap for Audio? I have some audio designs in mind and I’d like to be inline with the Engine future direction =)
Thanks again, I’m looking forward to the stream!