Support Stream – Audio Blueprint Controls - April 21st

Yes audio stuff!

Questions

  1. Any plans for Music controllers with features like tracks, layers, fadeIn/Out curves, eventable triggers…ect…

  2. Whats the best way to implement basic audio mixing. For example, you have the Music Channel, Soundscapes Channel, FX Channel, Voice Channel…ect… I want to config custom ducking options like when the Voice is playing dialog and i will duck out the Music, FX channels… as example.

  3. Whats the general roadmap for Audio? I have some audio designs in mind and I’d like to be inline with the Engine future direction =)

Thanks again, I’m looking forward to the stream!