Support Stream – Audio Blueprint Controls - April 21st

When referencing some of the example projects, I noticed that a lot of the audio has duplicate audio/sound cues for mono/stereo. Is there a reason to do this since it doubles the amount of audio needed for a project?

When using the in engine compression- do you typically leave it uncompressed and only compress if memory is an issue, or is it common to compress most large audio audio clips to about 50%? I would ideally like to keep everything as high quality as possible, but not noticeably lose performance.

Also, is 44.1 kHz preferable compared to 48 kHz? I work in music, so I’m used to 44.1, but I have noticed that most film/tv is done at 48. Would be good to know before I start the big sound design push for my project, thank you!

Looking forward to the stream.