Hello developers
I hope you are doing well
I wanted to share some update roadmap regarding my Sound Asset Packs:
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Water Sound Samples:
I am currently working on adding underwater hydrophonic sound samples to the Water Sound Samples Asset Pack. This update is expected to be rolled out by the end of December 2023. Considering the popularity of water-themed levels in games (a small joke here I know), there should be a demand for high-quality underwater sounds. I will aim to recreate the deep underwater sound effects that can be heard in a small submarine and of course the sound you would hear with your ears while diving underwater. Additionally, I am planning to capture rain sounds on different surfaces, with a particular focus on raindrops that hits fallen leaves on the ground since this is the right season for it. -
Industrial Ambient Sound:
This package update has been long overdue. I am intending to design realistic ambient sounds that are typically heard in big factory grounds, including falling metal, sounds of large cranes, and distant worker chatter. To ensure accuracy, I will be referring to simulation games as visual references. This update is expected to be rolled out by the end of January 2024, with the possibility of further updates in the future. -
Destruction Sound Samples:
I have planned a significant update for this asset pack. Using my new 32-bit recording device, I have collected various objects that will be smashed and tossed around, allowing for more realistic destruction sound effects for different materials and items. When I initially designed this package, recording this type of content was challenging due to the risk of clipping the recording while smashing glass or ceramic objects. The update for this asset pack is expected to be released by the end of February 2024. -
Animal Sound Samples:
In the upcoming spring season, I have plans to record even more animal sounds. However, prior to that, I would like to focus on designing sounds that are currently not included in this asset pack. I have identified a specific area that I believe is lacking in other Animal Sound Asset Packs, and I aim to address this gap. Although I am unable to provide a specific timeline for this update, it will serve as a follow-up to the Destruction Sound Samples update. -
Meta Sounds:
I am currently exploring the incorporation of meta sounds, particularly for the Water Sound Samples. However, further research is required to fully understand the implementation process. -
General Documentation and better naming convention:
I am committed to providing comprehensive support for my sound sample assets. To ensure their optimal use, I will be offering demos and tutorials in the future. This will allow me to track down whether any assets require further refinement. If your game incorporates my sound samples, I encourage you to inform me as I am genuinely interested in your projects and how my sound samples are implemented alongside the visuals and gameplay. Furthermore, I will feature your game on my YouTube channel. -
Support:
While I will be available on Discord for direct support in some cases, I intend to minimize its usage unless an asset release requires more personalized assistance. Please feel free to reach out via this forum thread or email for any questions or inquiries.
Thank you for your attention, and I wish you a productive day.
Best regards,
Mathias Wenzel