This is my support thread for my Sound Sample Packages available on the Unreal Engine Marketplace. I have chosen to utilize a single forum thread to avoid unnecessary multiple threads.
You can find the packages at the following link: Link to my products page
Please feel free to connect with me via the provided email or through this thread, or you can send me a message on the Unreal Engine Forum. If you encounter any issues with a sound sample or have any complaints, kindly inform me, and I will promptly resolve them. Due to the lack of documentation and implementation demos, I apologize if the demonstration of my packages is not optimal. The Industrial Sound Samples pack was my first asset pack, which set the foundation for my sound asset pack creation. However, it is the oldest and would benefit from some refinement. The Factory Sound Sample pack follows a similar usability formula to my first package. My primary focus is to design sounds that are crafted with game development in mind. As a result, the sounds are clean and without any background noise or reverb. Specifically, in the Animal Sound Samples pack, I have manually cleaned the bird recordings using spectral editing software to ensure only the pure sound of the animals remains. Unfortunately, this detail has not been adequately advertised until now, but I plan to explain this process in a future video for a better understanding of how these sounds are created.
Since the sounds are processed to achieve this cleanliness, they may sometimes sound unusual because they lack the natural reverb that would typically accompany sounds like a bird singing in the forest. However, this is intentional because I have designed these sounds to be used with dynamic reverb created within the game. For example, a robin’s song could be heard with appropriate reverb in a forest or with a completely different reverb when heard inside a cave.
The sound levels have been optimized to their maximum potential (-6db), resulting in a loud sound. This approach simulates a sound being heard close to the ears, allowing for proper sound location and attenuation, and allow you to be able to move as close to the sound source as desired.
If you notice anything unusual, encounter issues, or have any questions, please do not hesitate to inform me.
Moving forward, I have plans to enhance the listing and documentation of my packages. I intend to provide more videos showcasing the implementation of the sounds. Additionally, I am considering creating small tutorials on implementation and general guides to assist you in effectively incorporating the sounds as needed. I am unsure if Metasounds can be sold within a package by now, so I will conduct further research on this matter. If possible, I would like to create Metasounds for the Water Sound Samples Package to enhance user-friendliness during implementation.
For those interested, I use the following software to create my sounds:
- Reaper
- Serum
- Spectralayers
My previous hardware was the Zoom H5, which has now been replaced by the Zoom F3. The Zoom H5 was utilized in the cover art. Please note that I am not sponsored by Zoom or any software. If you would like more detailed information about my hardware, such as microphones, please feel free to contact me. This hardware was used for field recordings and foley art, supplemented by extensive processing in Reaper. I augmented many of my field recordings by layering foley art-created sounds to ensure they sounded just right and reached their cleanest and most optimal potential. The cover arts consists of photobashing of photos I have collected over the years, initially used in the Industrial Sound Sample package and expanded upon in newer releases.
If you have any videos or projects that could potentially promote my sound samples in use, feel free to reach out to me. I would enlist any video showing off my packages on my Youtube channel featuring your project in return. I would also like to extend a heartfelt thank you to all my customers. Your support has allowed me to enhance my sound design through hardware and software improvements. I will reciprocate this support by continuously updating my packages, free of charge, whenever possible, ensuring you always have a versatile sound sample package at hand for your next project. I will use this thread to provide you with updates on any of my packages alongside customer support inquiries.
Thank you, and have a productive day.