**I removed melee weapons and bonuses from marketplace version because I couldn’t fix some problems with animations. Write to one of my emails and I will send you all bonuses and project version with melee weapons. ** [HR][/HR] Support channels:
This multiplayer shooter template includes everything you need to create your own multiplayer shooter game prototype as quickly as possible.
Template is intended for fast prototyping, fast game modes creation and mostly concentrated on the global game logic.
With this template you can create simple game modes like DeathMatch, game modes with many teams and many rounds and even game modes with multistage rounds.
I think the most interesting feature of this project is the teams system - change just one variable and you can have 2, 5, 10, 50 different teams.
Also, you will get 3 my previous projects for free:
Configurable game mode options: round time, friendly fire, allowed classes, etc.
Battle Royale with solo, duo, squad x4, 50x50 game modes + plane and moving barrier
[HR][/HR] 8 GAME MODES!
DeathMatch
Team DeathMatch
Classic
Capture The Flag
Asymmetrical game mode example
Multistage rounds game mode example
Fast Battle Royale
Battle Royale - solo, duo, squad x4, 50x50 game modes
[HR][/HR] UI
Main Menu (host game, server browser, quick play)
Lobby widget - player class selection, chat, team change
In-Game Menu
Player HUD
Observer HUD
Kills log with headshot indicator and weapon icons
Scoreboard – Teams score, player’s kills, deaths, ping, etc. Players are sorted by score
Round Finish Screen – shows winner player or winner team.
Map vote widget
[HR][/HR] TECHNICAL DETAILS
Number of Blueprints: 83
Widget blueprints: 27
Maps: 7
Engine Compatibility: 4.19+
Supported Platforms – PC / Windows
Important/Additional Notes: This is a Blueprint project. It’s recommended to use this as a base for your project.
Hi, i am interested in buying this framework, as a start for my project. I wanted to ask you two questions only:
does it include all the server management and stuff from Multiplayer Shooter Template v2 + Dedicated Servers Manager + 5 game modes - DM,TDM,Classic, BR, MBR
also you say that we get the other 3 projects for free. When I buy this on sellfy, you are going to allow me download them or send links ?
You can use VaREST plugin and write server info into some database at server start. And then you need to give players ability to get that servers list from a database and connect to a server.
Maybe you need something like “master server”. It’s a difficult topic, I can’t help with that.
Loving this so far and have just run into my first issue: It seems like Q is hardcoded to the Q keyboard event rather than being mapped in input. I can’t find where it is and I need to change it. What blueprint is it in?
Just bought this and sword blueprint did not come with the template, I can see the meshes but no information on the weapon setup or example to work off of. Also none of your links work.
I’m not sure how to reply directly to an answer on the UE4 Marketplace questions tab, there isn’t a reply button. So I’m posting here. For everyone else reading, I asked:
“I would like to be able to setup a test game mode using the HUD, PlayerState, PlayerController, GameState, and Character from my actual game mode. It’s massive waste of time to have to launch from the mainmenu map, host a game, and launch the match just to test things in game. If I could simply play in editor in my test level, but still have use of the HUD and everything that would be great. My actual game mode isn’t anything special, it’s basically a slightly modified version of team deathmatch. For example’s sake, could you tell me how to modify your TDM game mode so that I can right click, and play in editor without the lobby popping up?”
a13xff suggested that I look at the TestMap included in the project.
Unfortunately, the template TestMap still brings up the lobby when attempting to launch in editor, which requires you to wait 5 seconds. It won’t allow you to use the “play from here” feature, and it doesn’t work when playing as client. This is all prohibitive to testing.