Hi! I would like to introduce Remapt, a comprehensive input remapping system. The system provides certain essential features:
- Reset mappings to defaults
- View and clear mapping conflicts
- Allow different per-player settings
It also introduces the following supplementary features:
-
Live synchronization (input mapping changes are automatically applied to the player)
-
Deferred saving
-
Categorize mappings
-
Identify mappings with tags
-
Loadouts
-
Define presets at compile time with a custom editor
-
Let players create their own at runtime
-
Create as many or as few as you like (i.e. for different characters, game modes, etc.)
-
Derive new loadouts from existing ones
-
Mapping-specific callbacks
Finally, the plugin comes with two ready-made menus (one simple, one complex) that can simply be dropped into your game.
You can check it out on the Marketplace or ask for help here.