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[SUPPORT] Remapt: Input Remapping System

Hi! I would like to introduce Remapt, a comprehensive input remapping system. The system provides certain essential features:

  • Reset mappings to defaults
  • View and clear mapping conflicts
  • Allow different per-player settings

It also introduces the following supplementary features:

  • Live synchronization (input mapping changes are automatically applied to the player)

  • Deferred saving

  • Categorize mappings

  • Identify mappings with tags

  • Loadouts

  • Define presets at compile time with a custom editor

  • Let players create their own at runtime

  • Create as many or as few as you like (i.e. for different characters, game modes, etc.)

  • Derive new loadouts from existing ones

  • Mapping-specific callbacks

Finally, the plugin comes with two ready-made menus (one simple, one complex) that can simply be dropped into your game.

You can check it out on the Marketplace or ask for help here.

Is there a working link to documentation please? Many thanks.

Hi, apologies for the delay. There were some hitches with the website, I’ll have the documentation up in the next week or so. Thanks for your patience!

You can now find documentation here. If you have any specific questions, feel free to leave them here or send me a private message.