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[SUPPORT] nDisplay - using your own pawn

hello!

Im looking into using nDisplay to boost performance of a simulator.

I already have a proper physical model of a vehicle, which im using today.

The problem is integrating nDisplay into this. it seems like the system is dependant on having a DisplayClusterPawn as the controlled pawn. I cant just change inheritance of my current pawn, due to my loosing out of aWheeledVehicle functions.

so basicly my question is.

How to i attach a nDisplay cluster to a existing pawn, which needs to use its own controller and gamemode?