Im looking into using nDisplay to boost performance of a simulator.
I already have a proper physical model of a vehicle, which im using today.
The problem is integrating nDisplay into this. it seems like the system is dependant on having a DisplayClusterPawn as the controlled pawn. I cant just change inheritance of my current pawn, due to my loosing out of aWheeledVehicle functions.
so basicly my question is.
How to i attach a nDisplay cluster to a existing pawn, which needs to use its own controller and gamemode?