[SUPPORT] Line of Sight Visualization

Well, are we dealing with a full 360 degree los visualization in this scenario?

It would ideally be any scenario, but 360 is what I’m currently focused on.

Great tool. I ve read a lot of performances issues with 5.0. Any update about this ? And with 5.1 ?

I tested it out in both 5.0 and 5.1, but both versions of Unreal 5 have performance issues that were not present in UE4. I’m withholding UE5 updates for this product for the same reason. So I wouldn’t recommend it for use in UE5 projects.

Well, if it is full 360 degrees, you can add a sphere collision to your player character and keep track of all the overlap actors using its Begin/End Overlap events. That would be way more cost-effective than relying on the procedural mesh collision.