[SUPPORT] Line of Sight Visualization

The v1.2 update is now available on the Marketplace.

New Features:

  • Added support for an additional short-range 360 degree visualization outside the primary vision cone.

    Unreal Engine | Line of Sight Visualization v1.2 | Peripheral LoS Visualization - YouTube
    For those of you who’re using the previous editions and want to add the new peripheral LoS Visualization to your projects, replace your LoSVisualizer components with the new version provided in this update, and follow the steps starting from 0:20 in the above video. You should be able to get it up and running in a matter of minutes.

    Apart from that, you can also control the radius of the short-range vision through the **PeripheralLoSRadius **parameter as shown below: