[Support] LaunchPAD for PIE - A simple yet super useful editor ehancement for UE5.

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You won’t believe how useful this is :slight_smile: Please use this thread if you have questions or need support.

Heyo,

I’ve just tried for the first time and using ue5.4, testing with multiple windows works and it’s nice not having to always move windows.

But for some reason when testing with 4 windows instead of stacking 2 on 2 it stacks 4 side by side which is not very helpful.

Trying 5 and 6 windows is a bit better with stacking, but I’d really prefer that to happen with 4 as that’s the max I plan to code with

Are there any settings where I can adjust the functionality, maybe a desired target size?

Cheers :slight_smile:

I believe I found a little bug.

I wanted to use a keyboard shortcut to trigger Play in (PIE) with LaunchPad like F1 but it does nothing. Actually any bound key won’t work.

I tried to debug it quickly by putting a break point at the start of FLaunchPadModule::PluginButtonClicked(). This function is only called when the toolbar button is clicked but never when pressing the bound keyboard shortcut.

No idea. I’m guessing there would need to be a console command to trigger the launch which there isn’t.