Reallusion is excited to announce our upcoming update for iClone, Character Creator and the iClone Unreal Live Link plugin. Unreal users can have a quick preview before we update the iClone Unreal Pipeline. Besides transfering characters, cameras, and lights, more highly-wished features will get supported in iClone 7.8, Unreal Live Link 1.2, and Auto Setup 1.1.
Updated Features:
Shader Compatibility
Supporting latest Digital Human Shader for eye elements and SkinGen compatibility
Soft Cloth Physics
Transferring iClone Soft Cloth Physics and Collision Mesh to Unreal Engine, with compatible NVIDIA PhysX cloth effects. Those features are applicable both for FBX import and Live Link transfer.
Prop Transfer & Skin Bone Animation
Not only static props can be directly transferred from iClone to Unreal, props with skin bone animation can also Live Link to Unreal in realtime.
Update in iClone 7.8: SSS Shader for Accessories & Props
SSS shaders are enabled in iClone 7.8 for both props and accessories. You can find a new SSS Material Library which provides many translucent rendering such as jelly, glass, skin or soft plastics. Those SSS effects are also transferrable to Unreal Engine.
Nice!!! The digital human quality just blew me away… the eyes indeed looked very different and real to me. Imagine making games with Reallusion’s software, I’m sure even the NPC will look way better than normal games. It’s just to real!
I was considering buying Character Creator 3.x with the discount but unfortunately the EULA states that for each game created using its characters a written license from Reallusion is required, maybe I read it wrong but it should be free, right? Anyway if that is the case and it is free then why not just remove the need for users to request a written license for each published game just like with other similar software packages allow to ? It is not that clear if the characters generated are then royalty free or not and if Reallusion could refuse giving license to use in any game then.
Users are permitted to create games with our software & content to later sale without paying any extra royalty fee. What is not permitted is to resell or distribute the embedded content and content purchased in RL Content Store or Marketplace. From Reallusion Content EULA, the Content Mass Distribution permission is more for marketing support rather than the licensing right issue. As Reallusion has been actively co-working with the creators and game developers during their development stage, this process is mainly to facilitate mutual communications and provide additional assistance required from the developers.
It should be worry-free for any gaming licensing concern. You are most welcome to develop the games by keeping Reallusion team informed that’ll be pretty much the statement is mentioned.
We hope this has clarified the situation and unlocked your concern. Please do feel no hesitate to let us at **marketing@reallusion.com **know if you need any additional information. Thanks.
After nearly a month of preparation, we are happy to release our iClone 7.8 patch and Unreal Live Link v1.2 for you!
You can now download them from your Reallusion Hub!