Cross post of 3D Connexion Forums. This fixed the issue. (Running 4.26.1)
Post by ngomes » Mon Jan 11, 2021 10:20 am
Hi,
Firstly, our apologies for not getting back to you on this issue any sooner.
When we shipped the plugin for Unreal Editor, version 4.26 was still in pre-release. This means the “BuildId” number of the plugin module does not match the application, triggering the “failed to load” error.
Since 4.26 has now been released, we should be able to rebuild the plugin with the compatible “BuildId” just like we have for engine version 4.25 and older.
In the meantime, I suggest the following:
- Close Unreal Editor v. 4.26.0.
- Ensure you’re running the release version of 4.26 (not a beta or other pre-release build; if necessary, check the application’s “Build.version” file in the “Build” directory).
- In File Explorer, go to “<Unreal Engine 4.26 installation>\Engine\Plugins\3Dconnexion\TDxUnrealEditor\Binaries\Win64”.
- Open the “UE4Editor.modules” file in a text editor (notepad.exe, say).
- Change the “BuildId” number to “14830424” and close the file.
- Start Unreal Editor and load your project.
Alternatively and if you do not wish to use the plugin, simply delete the “3Dconnexion” folder in the “<Unreal Engine 4.26 installation>\Engine\Plugins” directory.