I’m in 4.21.1, much appreciate assistance. I’ve had no issues on the Windows side, simply placing the SpaceNav folder inside the plugin folder of the project works for me, even across upgrades to the engine. I’m now needing to work on the Mac side, have tried several routes. In 4.21.1, my preference being to begin with most current version, I downloaded from this link, unzipped, and tried simply placing that folder in the plugins folder of the project, no functionality of Space Mouse and in Settings>Plugins>Inputs doesn’t show up. Neither does the project (which calls for this plugin, having been written that way from the PC) alert me on open that I have a missing plugin, do I want to dismiss.
I then tried what appears to be a second scenario working for Danimus 2000 per this post, which involves downloading the SDK from 3dConnexion, these instructions pointing to 3DxWare-SDK_v3-4-0_414759.exe, a Windows file. Since I’m on Mac, I downloaded the Mac OS X SDK, very careful to where the unzipped folder resides within the -master folder> a second -master folder> Source> Third Party folder - 3DxWare SDK lives there. Note, these instruction go off map a bit w.r.t. the name of the folder, the binary for 4.21.1 not having “-master” appended, so my two folders were simply “”. In this second scenario I’m adding the SDK to the picture and placing everything contained in this plugin folder inside UE_4.21>Engine folders, whereby the first scenario only places the plugin inside the plugins folder of the project. Are either of these scenarios appropriate, and if so, depending on what? Is what I’m tracking here with my steps on track?
A third scenario I’ve tried, this coming before moving to 4.21.1, was working with an earlier release of the binary for and following those instructions which involved also placing the SDK inside the engine folder, namely UE_4.20. Though I wasn’t able to get the Space Mouse to affect the camera (but tests fine in 3DConnexion Home tools), I at least did see showing up in Settings>Plugins>Inputs. I tried Disabling, Enabling, restarting each time, but no go on functionality.
I’m reading so many users here clamoring for built-in support of a tool that seems like such a no brainer to productivity, we’re all preaching to the choir, in my case my dependence goes deeper yet. I present to groups on a big screen in 3D these photorealistic scan-based virtual environments, the look of jerky mouse movements and keyboard strokes being a non-starter. And while a gamepad is a big step in the right direction, toward the the ideal of butter smooth, cinematic navigation as people expect from film, the limitation to 2-axis forces viewers out of story whenever a third axis introduces a jerk in the camera. Only the 6-axis Space Mouse supports the kind of camera language you work for as a director of photography in live action. So, and OptimisticMonkey, this community owes you a huge debt of gratitude! It’s so appreciated what you do.
Addendum: Okay, a little step forward, I deleted the 4.21.1 project, launched 4.21.1 and rebuilt from the 4.20 version that had showing up in Settings>Plugins>Inputs, and now at least it shows up in 4.21.1, just doesn’t function - yet. Many thanks for a hand up.