Oh, that did actually fix it. Was just about to post the issue from the log
Works fine now, thanks! Good work too. Only issue for me is the way I usually used the mouse in 3D apps is by having it rotate around selected objects. That would be a nice feature for sure. Like what ALT-Mouse drag does I guess. Other than that it feels a bit slow, especially rotation but that’s just preference obviously.
Also trying to integrate into the engine source, getting compilation errors that si.h in SpaceNav3DPrivatePCH.h is missing even though I do have the libraries in the correct third party folder it seems. Surely something basic I’m missing.